//============================================================================= // M4203AssaultRifle //============================================================================= // An M4 Assault Rifle with M203 Grenade launcher //============================================================================= // Killing Floor Source // Copyright (C) 2011 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class M4203AssaultRifle extends M4AssaultRifle config(user); // Don't use alt fire to toggle simulated function AltFire(float F){} // Don't switch fire mode exec function SwitchModes(){} simulated function bool CanZoomNow() { return ( !FireMode[1].bIsFiring && ((FireMode[1].NextFireTime - FireMode[1].FireRate * 0.2) < Level.TimeSeconds + FireMode[1].PreFireTime)); } function bool AllowReload() { if( (FireMode[1].NextFireTime - FireMode[1].FireRate * 0.1) > Level.TimeSeconds + FireMode[1].PreFireTime ) { return false; } return super.AllowReload(); } simulated function bool ReadyToFire(int Mode) { // Don't allow firing while reloading the shell if( (FireMode[1].NextFireTime - FireMode[1].FireRate * 0.06) > Level.TimeSeconds + FireMode[1].PreFireTime ) { return false; } return super.ReadyToFire(Mode); } defaultproperties { SkinRefs(1)="" SleeveNum=1 WeaponReloadAnim=Reload_M4203 IdleAimAnim=Idle_Iron ForceZoomOutOnAltFireTime=0.4 Weight=6.000000 FireModeClass(0)=Class'KFMod.M4203BulletFire' FireModeClass(1)=Class'KFMod.M203Fire' PutDownAnim="PutDown" SelectSoundRef="KF_M4RifleSnd.WEP_M4_Foley_Select" SelectForce="SwitchToAssaultRifle" Description="An assault rifle with an attached grenade launcher." Priority=190 InventoryGroup=4 GroupOffset=8 PickupClass=Class'KFMod.M4203Pickup' AttachmentClass=Class'KFMod.M4203Attachment' ItemName="M4 203" MeshRef="KF_Wep_M4M203.M4M203_Trip" bReduceMagAmmoOnSecondaryFire=false HudImageRef="KillingFloor2HUD.WeaponSelect.M4_203_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M4_203" TraderInfoTexture=texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M4_203' bHasSecondaryAmmo=true bIsTier3Weapon=true }