class M32AmmoPickup extends KFAmmoPickup; defaultproperties { AmmoAmount=6 InventoryType=Class'KFMod.M32Ammo' PickupMessage="M32 Grenades" DrawType=DT_StaticMesh StaticMesh=StaticMesh'KillingFloorStatics.FragPickup' // TODO: Put in the real static CollisionRadius=25.000000 }