//============================================================================= //M14EBR Fire //============================================================================= class M14EBRFire extends KFFire; defaultproperties { FireAimedAnim=Fire_Iron FireSoundRef="KF_M14EBRSnd.M14EBR_Fire" StereoFireSoundRef="KF_M14EBRSnd.M14EBR_FireST" NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire" DamageType=Class'KFMod.DamTypeM14EBR' DamageMin=75 DamageMax=80 Momentum=9500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.8 FireLoopAnim="Fire" FireForce="AssaultRifleFire" FireRate=0.25 // Increased in Balance Round 2 to reduce M14 spam fest RecoilRate=0.085 maxVerticalRecoilAngle=2000 maxHorizontalRecoilAngle=500 TweenTime=0.025 bWaitForRelease=true AmmoClass=Class'KFMod.M14EBRAmmo' AmmoPerFire=1 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000 Spread=0.005//0.0085 SpreadStyle=SS_Random //** View shake **// ShakeOffsetMag=(X=6.0,Y=3.0,Z=7.5) ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0) ShakeOffsetTime=1.15 ShakeRotMag=(X=50.0,Y=50.0,Z=300.0) ShakeRotRate=(X=7500.0,Y=7500.0,Z=7500.0) ShakeRotTime=0.65 ShellEjectClass=class'ROEffects.KFShellEjectEBR' ShellEjectBoneName=Shell_eject }