// Custom Trigger to switch maps , in Killing Floor Single Play class LevelSwitcher extends Trigger; var() name NextMapName; function Touch( actor Other ) { if( IsRelevant( Other ) ) { Other = FindInstigator( Other ); if ( ReTriggerDelay > 0 ) { if ( Level.TimeSeconds - TriggerTime < ReTriggerDelay ) return; TriggerTime = Level.TimeSeconds; } TriggerEvent(Event, self, Other.Instigator); // Switch to new map if ( (Pawn(Other) != None) && (Pawn(Other).Controller != None) ) { Pawn(Other).Controller.ConsoleCommand("OPEN KFS-04"); } } } defaultproperties { }