class KFWelderHitEffect extends KFHitEffect; simulated function SpawnEffects() { local Vector HitLocation, HitNormal,TDir; local Actor Other; if( Instigator==None ) { Spawn(HitEffectClasses[0],,,,RotRand(True)); Return; } TDir = Normal(Location-Instigator.Location); Other = Instigator.Trace(HitLocation, HitNormal, Location+TDir*32, Location-TDir*10,true); if( Other==none ) { Spawn(HitEffectClasses[0],,,,RotRand(True)); return; } Spawn(HitEffectClasses[0],,,HitLocation+HitNormal*4, rotator(HitNormal)); } defaultproperties { HitEffectClasses(0)=Class'KFMod.WelderHitEmitter' RemoteRole=ROLE_SimulatedProxy }