class KFNadeLExplosion extends Emitter; var bool bFlashed; simulated function PostBeginPlay() { Super.Postbeginplay(); NadeLight(); } simulated function NadeLight() { if ( !Level.bDropDetail && (Instigator != None) && ((Level.TimeSeconds - LastRenderTime < 0.2) || (PlayerController(Instigator.Controller) != None)) ) { bDynamicLight = true; SetTimer(0.25, false); } else Timer(); } simulated function Timer() { bDynamicLight = false; } defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter6 RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutFactor=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000) FadeOutStartTime=4.000000 Name="SpriteEmitter6" SpinsPerSecondRange=(Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000),Y=(Max=1.000000),Z=(Max=1.000000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000) StartSizeRange=(X=(Min=20.000000,Max=20.000000),Y=(Min=20.000000,Max=20.000000),Z=(Min=20.000000,Max=20.000000)) InitialParticlesPerSecond=5000.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'kf_fx_trip_t.Misc.smoke_animated' TextureUSubdivisions=8 TextureVSubdivisions=8 LifetimeRange=(Min=2.500000,Max=2.500000) StartVelocityRange=(X=(Min=-1000.000000,Max=1000.000000),Y=(Min=-1000.000000,Max=1000.000000)) VelocityLossRange=(X=(Min=8.000000,Max=8.000000),Y=(Min=8.000000,Max=8.000000),Z=(Min=8.000000,Max=8.000000)) End Object Emitters(0)=SpriteEmitter'SpriteEmitter6' Begin Object Class=SpriteEmitter Name=SpriteEmitter7 FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False TriggerDisabled=False ResetOnTrigger=True Acceleration=(X=50.000000,Y=50.000000,Z=50.000000) ColorScale(0)=(Color=(B=128,G=128,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.500000 FadeOutStartTime=1.500000 FadeInEndTime=1.500000 MaxParticles=20 Name="SpriteEmitter7" StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000)) UseRotationFrom=PTRS_Actor SpinCCWorCW=(X=1.000000) SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=2.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=3.000000) StartSizeRange=(X=(Min=30.000000,Max=50.000000),Y=(Min=30.000000,Max=50.000000),Z=(Min=45.000000,Max=50.000000)) InitialParticlesPerSecond=500.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.explosions.DSmoke_2' SecondsBeforeInactive=0.000000 LifetimeRange=(Min=2.500000,Max=3.000000) StartVelocityRange=(X=(Min=250.000000,Max=750.000000),Y=(Min=-750.000000,Max=750.000000),Z=(Min=-750.000000,Max=750.000000)) VelocityLossRange=(X=(Min=4.000000,Max=4.000000),Y=(Min=4.000000,Max=4.000000),Z=(Min=4.000000,Max=4.000000)) End Object Emitters(1)=SpriteEmitter'SpriteEmitter7' Begin Object Class=SpriteEmitter Name=SpriteEmitter8 RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutFactor=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000) FadeOutStartTime=5.000000 MaxParticles=3 Name="SpriteEmitter8" StartLocationRange=(Z=(Min=20.000000,Max=20.000000)) SpinsPerSecondRange=(Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000),Y=(Max=1.000000),Z=(Max=1.000000)) SizeScale(0)=(RelativeSize=2.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=6.000000) StartSizeRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=50.000000,Max=50.000000),Z=(Min=50.000000,Max=50.000000)) InitialParticlesPerSecond=5000.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'kf_fx_trip_t.Misc.smoke_animated' TextureUSubdivisions=8 TextureVSubdivisions=8 LifetimeRange=(Min=2.500000,Max=2.500000) StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000)) VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) End Object Emitters(2)=SpriteEmitter'SpriteEmitter8' Begin Object Class=SpriteEmitter Name=SpriteEmitter9 UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=74,G=197,R=255,A=255)) ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=255,R=255,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(4)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=0.102500 FadeInEndTime=0.050000 MaxParticles=2 Name="SpriteEmitter9" SizeScale(1)=(RelativeTime=0.250000,RelativeSize=1.500000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=2.000000) InitialParticlesPerSecond=30.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.explosions.radialexplosion_1frame' LifetimeRange=(Min=0.250000,Max=0.250000) End Object Emitters(3)=SpriteEmitter'SpriteEmitter9' Begin Object Class=SpriteEmitter Name=SpriteEmitter10 FadeOut=True FadeIn=True RespawnDeadParticles=False UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True Acceleration=(Z=50.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=0.102500 FadeInEndTime=0.050000 MaxParticles=2 Name="SpriteEmitter10" SizeScale(1)=(RelativeTime=0.140000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000) StartSizeRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=50.000000,Max=50.000000),Z=(Min=50.000000,Max=50.000000)) InitialParticlesPerSecond=30.000000 DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.explosions.impact_2frame' TextureUSubdivisions=2 TextureVSubdivisions=1 LifetimeRange=(Min=0.100000,Max=0.100000) StartVelocityRange=(Z=(Min=10.000000,Max=10.000000)) End Object Emitters(4)=SpriteEmitter'SpriteEmitter10' Begin Object Class=SpriteEmitter Name=SpriteEmitter11 UseCollision=True UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True ScaleSizeXByVelocity=True AutomaticInitialSpawning=False Acceleration=(Z=-1000.000000) DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) ColorScale(0)=(Color=(B=255,G=255,R=187)) ColorScale(1)=(RelativeTime=0.214286,Color=(G=103,R=206,A=255)) ColorScale(2)=(RelativeTime=0.439286,Color=(B=100,G=177,R=255,A=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(G=103,R=206,A=255)) ColorScale(4)=(RelativeTime=1.000000,Color=(G=103,R=206,A=255)) ColorScale(5)=(RelativeTime=1.000000,Color=(R=128,A=255)) ColorScale(6)=(RelativeTime=1.000000) ColorScale(7)=(RelativeTime=1.000000) FadeOutStartTime=0.336000 FadeInEndTime=0.064000 MaxParticles=20 Name="SpriteEmitter11" StartSpinRange=(X=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeSize=0.250000) SizeScale(1)=(RelativeTime=1.000000) StartSizeRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) ScaleSizeByVelocityMultiplier=(X=0.010000,Y=0.010000) InitialParticlesPerSecond=5000.000000 DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.explosions.shrapnel3' LifetimeRange=(Min=2.000000,Max=2.000000) StartVelocityRange=(X=(Min=-700.000000,Max=700.000000),Y=(Min=-700.000000,Max=700.000000),Z=(Min=100.000000,Max=500.000000)) End Object Emitters(5)=SpriteEmitter'SpriteEmitter11' LightRadius = 8 LightType = LT_Steady, LightBrightness = 500 LightHue = 30 LightSaturation = 100 bDynamicLight = false RemoteRole=ROLE_SimulatedProxy bNotOnDedServer=False bNoDelete=False AutoDestroy=True }