class KFDoorExplosionDustWood extends Emitter; #exec OBJ LOAD FILE=..\Sounds\WoodBreakFX.uax defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter1 UseDirectionAs=PTDU_Up UseCollision=True RespawnDeadParticles=False SpinParticles=True UseRegularSizeScale=False AutomaticInitialSpawning=False BlendBetweenSubdivisions=True UseRandomSubdivision=True Acceleration=(Z=-900.000000) DampingFactorRange=(X=(Min=0.200000),Y=(Min=0.200000),Z=(Min=0.200000,Max=0.500000)) ColorScale(0)=(Color=(B=200,G=255,R=255)) ColorScale(1)=(RelativeTime=0.200000,Color=(B=190,G=220,R=242)) ColorScale(2)=(RelativeTime=0.400000,Color=(B=200,G=255,R=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(B=200,G=255,R=255)) MaxParticles=25 Name="SpriteEmitter1" DetailMode=DM_High StartLocationOffset=(Z=10.000000) StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=10.000000,Max=20.000000) SpinsPerSecondRange=(X=(Min=-5.000000,Max=5.000000)) StartSpinRange=(X=(Min=1.000000,Max=1.000000)) SizeScale(2)=(RelativeTime=0.070000,RelativeSize=1.000000) SizeScale(3)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=3.000000,Max=3.000000),Y=(Min=3.000000,Max=3.000000),Z=(Min=3.000000,Max=3.000000)) ScaleSizeByVelocityMultiplier=(Y=0.020000) InitialParticlesPerSecond=100.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'KFMaterials.WoodChips' TextureUSubdivisions=3 TextureVSubdivisions=3 LifetimeRange=(Min=0.500000,Max=1.000000) StartVelocityRange=(X=(Min=-300.000000,Max=300.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Max=500.000000)) Sounds(0)=(Sound=Sound'WoodBreakFX.WoodBreak1',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.500000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=0.200000,Max=0.200000)) Sounds(1)=(Sound=Sound'WoodBreakFX.WoodBreak2',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.500000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=0.200000,Max=0.200000)) Sounds(2)=(Sound=Sound'WoodBreakFX.WoodBreak3',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.500000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=0.200000,Max=0.200000)) Sounds(3)=(Sound=Sound'WoodBreakFX.WoodBreak4',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.500000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=0.200000,Max=0.200000)) SpawningSound=PTSC_LinearLocal SpawningSoundProbability=(Min=1.000000,Max=1.000000) End Object Emitters(0)=SpriteEmitter'KFMod.KFDoorExplosionDustWood.SpriteEmitter1' Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True Acceleration=(Z=150.000000) ColorScale(0)=(Color=(B=50,G=60,R=80)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=30,G=30,R=40)) Opacity=0.000000 FadeOutStartTime=0.180000 FadeInEndTime=0.040000 CoordinateSystem=PTCS_Relative MaxParticles=30 Name="SpriteEmitter0" StartLocationRange=(Z=(Min=-19.200001,Max=76.800003)) StartLocationShape=PTLS_Sphere AlphaRef=4 SpinsPerSecondRange=(X=(Min=-1.000000,Max=1.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000)) SizeScale(0)=(RelativeSize=2.000000) SizeScale(1)=(RelativeTime=1.000000) StartSizeRange=(X=(Min=40.000000,Max=80.000000),Y=(Min=50.000000,Max=50.000000),Z=(Min=50.000000,Max=50.000000)) InitialParticlesPerSecond=500.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'KFPatch2.WoodDust' LifetimeRange=(Min=0.251000,Max=0.501000) StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000),Z=(Max=600.000000)) VelocityLossRange=(X=(Min=1.000000,Max=2.000000),Y=(Min=1.000000,Max=2.000000),Z=(Min=1.000000,Max=2.000000)) RotateVelocityLossRange=True End Object Emitters(1)=SpriteEmitter'KFMod.KFDoorExplosionDustWood.SpriteEmitter0' Begin Object Class=MeshEmitter Name=MeshEmitter1 StaticMesh=StaticMesh'PatchStatics.WDoorGib1' UseParticleColor=True UseCollision=True RespawnDeadParticles = false SpinParticles=True AutomaticInitialSpawning=False Acceleration=(Z=-300.000000) DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.620000 Name="MeshEmitter1" StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=10.000000,Max=20.000000) SpinsPerSecondRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) StartSizeRange=(X=(Min=0.100000,Max=0.200000),Y=(Min=0.100000,Max=0.200000),Z=(Min=0.100000,Max=0.200000)) Sounds(0)=(Sound=Sound'PatchSounds.WoodImpact4',Radius=(Min=100.000000,Max=100.000000),Pitch=(Min=-2.000000,Max=1.000000),Weight=5,Volume=(Min=1.000000,Max=1.000000),Probability=(Min=1.000000,Max=1.000000)) CollisionSound=PTSC_Random InitialParticlesPerSecond=500.000000 LifetimeRange=(Min=1.000000,Max=1.500000) StartVelocityRange=(X=(Min=-300.000000,Max=300.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Min=100.000000,Max=250.000000)) End Object Emitters(2)=MeshEmitter'KFMod.KFDoorExplosionDustWood.MeshEmitter1' Begin Object Class=MeshEmitter Name=MeshEmitter0 StaticMesh=StaticMesh'PatchStatics.WDoorGib4' UseParticleColor=True UseCollision=True SpinParticles=True RespawnDeadParticles = false AutomaticInitialSpawning=False Acceleration=(Z=-300.000000) DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.580000 Name="MeshEmitter0" StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=10.000000,Max=20.000000) SpinsPerSecondRange=(X=(Min=0.400000,Max=1.000000),Y=(Max=0.600000)) StartSizeRange=(X=(Min=0.250000,Max=0.400000),Y=(Min=0.250000,Max=0.400000),Z=(Min=0.250000,Max=0.400000)) InitialParticlesPerSecond=500.000000 LifetimeRange=(Min=1.000000,Max=1.500000) StartVelocityRange=(X=(Min=-700.000000,Max=700.000000),Y=(Min=-700.000000,Max=700.000000),Z=(Max=200.000000)) End Object Emitters(3)=MeshEmitter'KFMod.KFDoorExplosionDustWood.MeshEmitter0' RemoteRole=ROLE_SimulatedProxy bNotOnDedServer=False }