//============================================================================= // KFBulletWhipAttachment //============================================================================= // An additional collision cylinder for detecting precision hit traces or // projectiles as well as detecting bullets passing by which allows for the // creation of bullet whip sound effects. //============================================================================= // Killing Floor Source // Copyright (C) 2009 Tripwire Interactive // Author - John "Ramm-Jaeger" Gibson //============================================================================= class KFBulletWhipAttachment extends ROBulletWhipAttachment; defaultproperties { DrawType=DT_None // Debug draw //DrawType=DT_Sprite //Texture=S_Actor DrawScale=+00001.000000 //DrawScale=+00000.0100000 DrawScale3D=(X=1,Y=1,Z=1) CollisionHeight=80.0 CollisionRadius=60.0 RemoteRole=ROLE_None }