//============================================================================= // KFAltMonsterFlame //============================================================================= // Low gore "fire" emitter used when zeds are on "fire" //============================================================================= // Killing Floor Source // Copyright (C) 2009 Tripwire Interactive LLC // Christian "schneidzekk" Schneider //============================================================================= class KFAltMonsterFlame extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UseColorScale=True FadeOut=True FadeIn=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True Acceleration=(Z=100.000000) ColorScale(0)=(Color=(B=190,G=190,R=190,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=0.540000 FadeInEndTime=0.460000 Name="SpriteEmitter0" StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=-50.000000)) SpinsPerSecondRange=(X=(Min=0.100000,Max=0.200000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=10.000000) StartSizeRange=(X=(Min=3.000000,Max=6.000000),Y=(Min=3.000000,Max=6.000000),Z=(Min=3.000000,Max=6.000000)) DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.explosions.DSmoke_2' SecondsBeforeInactive=0.000000 LifetimeRange=(Min=1.000000,Max=2.000000) End Object Emitters(0)=SpriteEmitter'SpriteEmitter0' bNoDelete = false SoundVolume = 255 bFullVolume = true AmbientSound = Sound'KF_FlamethrowerSnd.FT_SetFire_Self' RemoteRole=ROLE_None bNotOnDedServer=False bOnlyDrawIfAttached = true }