class GoldenFTAmmoPickup extends KFAmmoPickup; defaultproperties { // KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle' AmmoAmount=50 InventoryType=Class'KFMod.GoldenFlameAmmo' PickupMessage="ML of Napalm" PickupForce="AssaultAmmoPickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'KillingFloorStatics.FT_AmmoMesh' }