class GoldenAA12Ammo extends KFAmmunition; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { MaxAmmo=80 InitialAmount=60 AmmoPickupAmount=20 IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=451,Y1=445,X2=510,Y2=500) PickupClass=Class'KFMod.GoldenAA12AmmoPickup' }