class FriendlySoldierPR extends TeamPlayerReplicationInfo; event PostBeginPlay() { if ( Role < ROLE_Authority ) return; if (AIController(Owner) != None) bBot = true; StartTime = Level.Game.GameReplicationInfo.ElapsedTime; Timer(); SetTimer(1.5 + FRand(), true); } simulated event PostNetBeginPlay(){} defaultproperties { bNoTeam =true }