//============================================================================= // Frag Pickup. //============================================================================= class FragPickup extends BullpupPickup; defaultproperties { Weight=1.000000 AmmoCost=40 BuyClipSize=3 Description="Fragmentation Grenades." ItemName="Grenades" ItemShortName="Grenades" AmmoItemName="Grenades" AmmoMesh=StaticMesh'KillingFloorStatics.FragPickup' InventoryType=Class'KFMod.Frag' PickupMessage="You got the Frag Grenades" StaticMesh=StaticMesh'KF_pickups_Trip.Frag_pickup' CollisionRadius=10.000000 CollisionHeight=10.000000 EquipmentCategoryID=4 PickupSound=Sound'KF_GrenadeSnd.Nade_Pickup' }