//============================================================================= // FlareRevolverPickup //============================================================================= // Killing Floor Source // Copyright (C) 2012 Tripwire Interactive LLC // - IJC Weapon Development //============================================================================= class FlareRevolverPickup extends KFWeaponPickup; function inventory SpawnCopy( pawn Other ) { local Inventory I; for ( I = Other.Inventory; I != none; I = I.Inventory ) { if ( FlareRevolver(I) != none ) { if( Inventory != none ) Inventory.Destroy(); InventoryType = Class'DualFlareRevolver'; AmmoAmount[0] += FlareRevolver(I).AmmoAmount(0); MagAmmoRemaining += FlareRevolver(I).MagAmmoRemaining; I.Destroyed(); I.Destroy(); Return Super.SpawnCopy(Other); } } InventoryType = Default.InventoryType; Return Super.SpawnCopy(Other); } defaultproperties { Weight=2.000000 cost=500 AmmoCost=13 BuyClipSize=6 PowerValue=60 SpeedValue=40 RangeValue=65 Description="Flare Revolver. A classic wild west revolver modified to shoot fireballs!" ItemName="Flare Revolver" ItemShortName="Flare Revolver" AmmoItemName="Liquid Gas Cartridges" CorrespondingPerkIndex=5 EquipmentCategoryID=1 InventoryType=Class'KFMod.FlareRevolver' PickupMessage="You got the Flare Revolver" PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_IJC_Halloween_Weps.flaregun_pickup' CollisionHeight=5.000000 }