// Impact effect for flare pistol class FlareRevolverImpact extends FlameImpact; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UseColorScale=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False Acceleration=(Z=15.000000) ColorScale(0)=(Color=(R=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=64,G=64,R=64)) MaxParticles=6 Name="SpriteEmitter0" StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=20.000000,Max=20.000000) MeshScaleRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) SpinsPerSecondRange=(X=(Max=0.100000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=0.700000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000) StartSizeRange=(X=(Min=10.000000,Max=20.000000),Y=(Min=20.000000,Max=20.000000),Z=(Min=20.000000,Max=20.000000)) InitialParticlesPerSecond=32.000000 DrawStyle=PTDS_Brighten Texture=Texture'kf_fx_trip_t.Misc.smoke_animated' TextureUSubdivisions=8 TextureVSubdivisions=8 SecondsBeforeInactive=0.000000 LifetimeRange=(Min=1.000000,Max=1.000000) StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=25.000000,Max=50.000000)) End Object Emitters(0)=SpriteEmitter'SpriteEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter1 UseColorScale=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False Acceleration=(Z=150.000000) ColorScale(0)=(Color=(R=255,A=128)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=64,G=64,R=64)) MaxParticles=6 Name="SpriteEmitter1" StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=10.000000,Max=10.000000) SpinsPerSecondRange=(X=(Max=0.100000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=0.700000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000) StartSizeRange=(X=(Min=10.000000,Max=20.000000),Y=(Min=10.000000,Max=20.000000),Z=(Min=50.000000,Max=50.000000)) InitialParticlesPerSecond=32.000000 DrawStyle=PTDS_Brighten Texture=Texture'kf_fx_trip_t.Misc.smoke_animated' TextureUSubdivisions=8 TextureVSubdivisions=8 LifetimeRange=(Min=1.000000,Max=1.000000) StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000)) End Object Emitters(1)=SpriteEmitter'SpriteEmitter1' Begin Object Class=SpriteEmitter Name=SpriteEmitter2 UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True UseSubdivisionScale=True Acceleration=(Z=50.000000) ColorScale(0)=(Color=(R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(R=255,A=255)) FadeOutStartTime=0.102500 FadeInEndTime=0.050000 MaxParticles=2 Name="SpriteEmitter2" SizeScale(1)=(RelativeTime=0.140000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=3.000000) StartSizeRange=(X=(Min=60.000000,Max=60.000000),Y=(Min=60.000000,Max=60.000000),Z=(Min=60.000000,Max=60.000000)) InitialParticlesPerSecond=30.000000 DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.explosions.impact_2frame' TextureUSubdivisions=2 TextureVSubdivisions=1 LifetimeRange=(Min=0.200000,Max=0.200000) StartVelocityRange=(Z=(Min=10.000000,Max=10.000000)) End Object Emitters(2)=SpriteEmitter'SpriteEmitter2' Begin Object Class=SpriteEmitter Name=SpriteEmitter3 UseDirectionAs=PTDU_Up UseCollision=True UseColorScale=True FadeOut=True RespawnDeadParticles=False UniformSize=True AutomaticInitialSpawning=False Acceleration=(Z=-500.000000) ColorScale(0)=(Color=(R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(R=128,A=255)) FadeOutStartTime=0.800000 MaxParticles=20 Name="SpriteEmitter3" StartSizeRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.100000,Max=0.100000),Z=(Min=5.000000,Max=5.000000)) InitialParticlesPerSecond=5000.000000 DrawStyle=PTDS_Brighten Texture=Texture'KFX.KFSparkHead' LifetimeRange=(Min=0.700000,Max=1.000000) StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000),Z=(Max=500.000000)) End Object Emitters(3)=SpriteEmitter'SpriteEmitter3' Begin Object Class=SpriteEmitter Name=SpriteEmitter4 FadeOut=True FadeIn=True RespawnDeadParticles=False Disabled=True Backup_Disabled=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True Acceleration=(Z=125.000000) ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255)) ColorScale(2)=(RelativeTime=0.667857,Color=(B=89,G=172,R=247,A=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(4)=(RelativeTime=1.000000) ColorScale(5)=(RelativeTime=1.000000) FadeOutStartTime=0.200000 FadeInEndTime=0.140000 MaxParticles=2 Name="SpriteEmitter4" StartLocationRange=(Z=(Min=25.000000,Max=25.000000)) SpinsPerSecondRange=(X=(Max=0.100000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.500000) StartSizeRange=(X=(Min=35.000000,Max=50.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) ScaleSizeByVelocityMax=0.000000 InitialParticlesPerSecond=5000.000000 Texture=Texture'KillingFloorTextures.LondonCommon.fire3' TextureUSubdivisions=4 TextureVSubdivisions=4 SecondsBeforeInactive=30.000000 LifetimeRange=(Min=0.500000,Max=0.500000) StartVelocityRange=(Z=(Min=75.000000,Max=75.000000)) End Object Emitters(4)=SpriteEmitter'SpriteEmitter4' Begin Object Class=SpriteEmitter Name=SpriteEmitter5 UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(R=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(2)=(RelativeTime=1.000000) ColorScale(3)=(RelativeTime=1.000000) FadeOutStartTime=0.200000 FadeInEndTime=0.140000 MaxParticles=3 Name="SpriteEmitter5" SpinsPerSecondRange=(X=(Max=0.100000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.500000) StartSizeRange=(X=(Min=70.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) ScaleSizeByVelocityMax=0.000000 InitialParticlesPerSecond=5000.000000 Texture=Texture'Icebreaker_T.Coronas.SoftFlare' TextureUSubdivisions=1 TextureVSubdivisions=1 SecondsBeforeInactive=30.000000 LifetimeRange=(Min=0.500000,Max=0.500000) End Object Emitters(5)=SpriteEmitter'SpriteEmitter5' bNoDelete = false AutoDestroy = true SoundVolume = 255 SoundRadius = 100 bFullVolume = false AmbientSound = Sound'Amb_Destruction.Kessel_Fire_Small_Vehicle'//Sound'GeneralAmbience.firefx12' KFTODO: Replace this LightRadius = 3 LightType = LT_Pulse LightBrightness = 255 LightHue = 255 LightSaturation = 64 bDynamicLight = true FlameDamage = 10 BurnInterval = 1 LifeSpan=6 }