class CrossbuzzsawAttachment extends KFMeleeAttachment; defaultproperties { MeshRef="KF_Weapons3rd_IJC.cheetah_3rd" AmbientSoundRef="KF_IJC_HalloweenSnd.KF_SawbladeBow_Idle" SoundRadius=100 SoundVolume=35 WeaponAmbientScale=2.0 MovementAnims(0)=JogF_Cheetah MovementAnims(1)=JogB_Cheetah MovementAnims(2)=JogL_Cheetah MovementAnims(3)=JogR_Cheetah CrouchAnims(0)=CHwalkF_Cheetah CrouchAnims(1)=CHwalkB_Cheetah CrouchAnims(2)=CHwalkL_Cheetah CrouchAnims(3)=CHwalkR_Cheetah WalkAnims(0)=WalkF_Cheetah WalkAnims(1)=WalkB_Cheetah WalkAnims(2)=WalkL_Cheetah WalkAnims(3)=WalkR_Cheetah AirStillAnim=JumpF_Mid AirAnims(0)=JumpF_Mid AirAnims(1)=JumpF_Mid AirAnims(2)=JumpL_Mid AirAnims(3)=JumpR_Mid TakeoffStillAnim=JumpF_Takeoff TakeoffAnims(0)=JumpF_Takeoff TakeoffAnims(1)=JumpF_Takeoff TakeoffAnims(2)=JumpL_Takeoff TakeoffAnims(3)=JumpR_Takeoff LandAnims(0)=JumpF_Land LandAnims(1)=JumpF_Land LandAnims(2)=JumpL_Land LandAnims(3)=JumpR_Land TurnRightAnim=TurnR_Cheetah TurnLeftAnim=TurnL_Cheetah CrouchTurnRightAnim=CH_TurnR_Cheetah CrouchTurnLeftAnim=CH_TurnL_Cheetah IdleRestAnim=Idle_Cheetah//Idle_Rest IdleCrouchAnim=CHIdle_Cheetah IdleSwimAnim=Swim_Tread IdleWeaponAnim=Idle_Cheetah//Idle_Rifle IdleHeavyAnim=Idle_Cheetah//Idle_Biggun IdleRifleAnim=Idle_Cheetah//Idle_Rifle IdleChatAnim=Idle_Cheetah FireAnims(0)=Fire_Cheetah FireAnims(1)=Fire_Cheetah FireAnims(2)=Fire_Cheetah FireAnims(3)=Fire_Cheetah FireAltAnims(0)=Fire_Cheetah FireAltAnims(1)=Fire_Cheetah FireAltAnims(2)=Fire_Cheetah FireAltAnims(3)=Fire_Cheetah FireCrouchAnims(0)=CHFire_Cheetah FireCrouchAnims(1)=CHFire_Cheetah FireCrouchAnims(2)=CHFire_Cheetah FireCrouchAnims(3)=CHFire_Cheetah FireCrouchAltAnims(0)=CHFire_Cheetah FireCrouchAltAnims(1)=CHFire_Cheetah FireCrouchAltAnims(2)=CHFire_Cheetah FireCrouchAltAnims(3)=CHFire_Cheetah HitAnims(0)=HitF_Cheetah HitAnims(1)=HitB_Cheetah HitAnims(2)=HitL_Cheetah HitAnims(3)=HitR_Cheetah PostFireBlendStandAnim=Blend_Cheetah PostFireBlendCrouchAnim=CHBlend_Cheetah }