class CrossbuzzsawAmmo extends KFAmmunition; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { MaxAmmo=16 InitialAmount=8 AmmoPickupAmount=1 PickupClass=Class'KFMod.CrossbuzzsawPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=4,Y1=350,X2=110,Y2=395) ItemName="A saw blade" }