class ClawsFire extends KFMeleeFire; defaultproperties { MeleeDamage=10 DamagedelayMin=0.200000 DamagedelayMax=0.700000 hitDamageClass=Class'KFMod.DamTypeClaws' FireRate=0.833330 aimerror=0.000000 MeleeHitSounds(0)=Sound'KFWeaponSound.punch1' MeleeHitSounds(1)=Sound'KFWeaponSound.punch2' MeleeHitSounds(2)=Sound'KFWeaponSound.punch3' }