class ChainsawAmmo extends KFAmmunition; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { MaxAmmo=100 InitialAmount=100 bAcceptsAmmoPickups=false PickupClass=Class'KFMod.ChainsawAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=179,Y1=127,X2=241,Y2=175) ItemName="can of gas" }