class BullpupAttachment extends KFWeaponAttachment; defaultproperties { mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' bRapidFire=True bAltRapidFire=True SplashEffect=Class'BulletSplashEmitter' CullDistance=5000.000000 Mesh=SkeletalMesh'KF_Weapons3rd_Trip.BullPup_3rd' MovementAnims(0)=JogF_Bullpup MovementAnims(1)=JogB_Bullpup MovementAnims(2)=JogL_Bullpup MovementAnims(3)=JogR_Bullpup CrouchAnims(0)=CHwalkF_BullPup CrouchAnims(1)=CHwalkB_BullPup CrouchAnims(2)=CHwalkL_BullPup CrouchAnims(3)=CHwalkR_BullPup WalkAnims(0)=WalkF_Bullpup WalkAnims(1)=WalkB_Bullpup WalkAnims(2)=WalkL_Bullpup WalkAnims(3)=WalkR_Bullpup AirStillAnim=JumpF_Mid AirAnims(0)=JumpF_Mid AirAnims(1)=JumpF_Mid AirAnims(2)=JumpL_Mid AirAnims(3)=JumpR_Mid TakeoffStillAnim=JumpF_Takeoff TakeoffAnims(0)=JumpF_Takeoff TakeoffAnims(1)=JumpF_Takeoff TakeoffAnims(2)=JumpL_Takeoff TakeoffAnims(3)=JumpR_Takeoff LandAnims(0)=JumpF_Land LandAnims(1)=JumpF_Land LandAnims(2)=JumpL_Land LandAnims(3)=JumpR_Land TurnRightAnim=TurnR_Bullpup TurnLeftAnim=TurnL_Bullpup CrouchTurnRightAnim=CH_TurnR_Bullpup CrouchTurnLeftAnim=CH_TurnL_Bullpup IdleRestAnim=Idle_Bullpup//Idle_Rest IdleCrouchAnim=CHIdle_BullPup IdleSwimAnim=Swim_Tread IdleWeaponAnim=Idle_Bullpup//Idle_Rifle IdleHeavyAnim=Idle_Bullpup//Idle_Biggun IdleRifleAnim=Idle_Bullpup//Idle_Rifle IdleChatAnim=Idle_Bullpup FireAnims(0)=Fire_Bullpup FireAnims(1)=Fire_Bullpup FireAnims(2)=Fire_Bullpup FireAnims(3)=Fire_Bullpup FireAltAnims(0)=Fire_Bullpup FireAltAnims(1)=Fire_Bullpup FireAltAnims(2)=Fire_Bullpup FireAltAnims(3)=Fire_Bullpup FireCrouchAnims(0)=CHFire_BullPup FireCrouchAnims(1)=CHFire_BullPup FireCrouchAnims(2)=CHFire_BullPup FireCrouchAnims(3)=CHFire_BullPup FireCrouchAltAnims(0)=CHFire_BullPup FireCrouchAltAnims(1)=CHFire_BullPup FireCrouchAltAnims(2)=CHFire_BullPup FireCrouchAltAnims(3)=CHFire_BullPup HitAnims(0)=HitF_Bullpup HitAnims(1)=HitB_Bullpup HitAnims(2)=HitL_Bullpup HitAnims(3)=HitR_Bullpup PostFireBlendStandAnim=Blend_Bullpup PostFireBlendCrouchAnim=CHBlend_Bullpup }