// Zombie Monster for KF Invasion gametype class ZombieWretch extends KFMonster ; #exec OBJ LOAD FILE=PlayerSounds.uax defaultproperties { MeleeDamage=10 damageForce=5000 HitSound(0)=Sound'KF_EnemiesFinalSnd.Stalker_Pain' ScoringValue=1 GroundSpeed=135.000000 WaterSpeed=125.000000 Health=165 MovementAnims(0)="WalkStalk" WalkAnims(0)="WalkStalk" WalkAnims(1)="WalkStalk" WalkAnims(2)="WalkStalk" WalkAnims(3)="WalkStalk" AmbientSound=Sound'KFPlayerSound.Zombiesbreath' //Mesh=SkeletalMesh'KFCharacterModels.InfectedWhiteMale2' Skins(0)=Shader'KFCharacters.Zombie2Shader' AmbientGlow=0 CollisionRadius=26.000000 Mass=500.000000 RotationRate=(Yaw=45000,Roll=0) MenuName="Wertch" }