//----------------------------------------------------------- // //----------------------------------------------------------- class ZombieSiren_XMas extends ZombieSiren; #exec OBJ LOAD FILE=KF_EnemiesFinalSnd_Xmas.uax static simulated function PreCacheMaterials(LevelInfo myLevel) {//should be derived and used. myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_XMAS_T.caroler_cmb'); myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_XMAS_T.caroler_env_cmb'); myLevel.AddPrecacheMaterial(Texture'KF_Specimens_Trip_XMAS_T.caroler_diffuse'); } DefaultProperties { Mesh=SkeletalMesh'KF_Freaks_Trip_XMas.Caroler' Skins(0)=FinalBlend'KF_Specimens_Trip_T.siren_hair_fb' Skins(1)=Shader'KF_Specimens_Trip_XMAS_T.Caroler.caroler_shdr' DetachedHeadClass=class'SeveredHeadSiren_XMas' HitSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Siren_Pain' DeathSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Siren_Death' JumpSound=Sound'KF_EnemiesFinalSnd_Xmas.Siren_Jump' AmbientSound=Sound'KF_BaseSiren.Siren_IdleLoop' MoanVoice=Sound'KF_EnemiesFinalSnd.Siren_Talk' MenuName="Christmas Siren" }