//----------------------------------------------------------- // //----------------------------------------------------------- class ZombieSiren_CIRCUS extends ZombieSiren; #exec OBJ LOAD FILE=KF_EnemiesFinalSnd_CIRCUS.uax static simulated function PreCacheMaterials(LevelInfo myLevel) {//should be derived and used. myLevel.AddPrecacheMaterial(FinalBlend'KF_Specimens_Trip_T.siren_hair_fb'); myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_CIRCUS_T.Siren_Circus.siren_CIRCUS_CMB'); } DefaultProperties { Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.Siren_Circus' Skins(0)=FinalBlend'KF_Specimens_Trip_T.siren_hair_fb' Skins(1)=Combiner'KF_Specimens_Trip_CIRCUS_T.Siren_Circus.siren_CIRCUS_CMB' DetachedHeadClass=class'SeveredHeadSiren_CIRCUS' HitSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Siren_Pain' DeathSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Siren_Death' JumpSound=Sound'KF_EnemiesFinalSnd_CIRCUS.Siren_Jump' AmbientSound=Sound'KF_BaseSiren_CIRCUS.Siren_IdleLoop' MoanVoice=Sound'KF_EnemiesFinalSnd_CIRCUS.Siren_Talk' MenuName="Circus Siren" }