// Zombie Monster for KF Invasion gametype class ZombieSirenMix extends ZombieSiren; simulated function BeginPlay() { LinkSkelAnim(MeshAnimation'Siren_Anim'); Super.BeginPlay(); } defaultproperties { Mesh=SkeletalMesh'Patriarch_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.gatling_cmb' Skins(1)=Combiner'KF_Specimens_Trip_T.patriarch_cmb' KFRagdollName="Patriarch_Trip" }