class ZombieScrake_STANDARD extends ZombieScrake; defaultproperties { DetachedArmClass=class'SeveredArmScrake' DetachedSpecialArmClass=class'SeveredArmScrakeSaw' DetachedLegClass=class'SeveredLegScrake' DetachedHeadClass=class'SeveredHeadScrake' Mesh=SkeletalMesh'KF_Freaks_Trip.Scrake_Freak' Skins(0)=Shader'KF_Specimens_Trip_T.scrake_FB' Skins(1)=TexPanner'KF_Specimens_Trip_T.scrake_saw_panner' AmbientSound=Sound'KF_BaseScrake.Scrake_Chainsaw_Idle' MoanVoice=Sound'KF_EnemiesFinalSnd.Scrake_Talk' JumpSound=Sound'KF_EnemiesFinalSnd.Scrake_Jump' MeleeAttackHitSound=Sound'KF_EnemiesFinalSnd.Scrake_Chainsaw_HitPlayer' HitSound(0)=Sound'KF_EnemiesFinalSnd.Scrake_Pain' DeathSound(0)=Sound'KF_EnemiesFinalSnd.Scrake_Death' ChallengeSound(0)=Sound'KF_EnemiesFinalSnd.Scrake_Challenge' ChallengeSound(1)=Sound'KF_EnemiesFinalSnd.Scrake_Challenge' ChallengeSound(2)=Sound'KF_EnemiesFinalSnd.Scrake_Challenge' ChallengeSound(3)=Sound'KF_EnemiesFinalSnd.Scrake_Challenge' SawAttackLoopSound=Sound'KF_BaseScrake.Scrake_Chainsaw_Impale' ChainSawOffSound=Sound'KF_ChainsawSnd.Chainsaw_Deselect' }