class ZombieHusk_STANDARD extends ZombieHusk; defaultproperties { DetachedArmClass=class'SeveredArmHusk' DetachedSpecialArmClass=class'SeveredArmHuskGun' DetachedLegClass=class'SeveredLegHusk' DetachedHeadClass=class'SeveredHeadHusk' Mesh=SkeletalMesh'KF_Freaks2_Trip.Burns_Freak' Skins(0)=Texture'KF_Specimens_Trip_T_Two.burns.burns_tatters' AmbientSound=Sound'KF_BaseHusk.Husk_IdleLoop' MoanVoice=Sound'KF_EnemiesFinalSnd.Husk_Talk' JumpSound=Sound'KF_EnemiesFinalSnd.Husk_Jump' MeleeAttackHitSound=sound'KF_EnemiesFinalSnd.Bloat_HitPlayer' HitSound(0)=Sound'KF_EnemiesFinalSnd.Husk_Pain' DeathSound(0)=Sound'KF_EnemiesFinalSnd.Husk_Death' ChallengeSound(0)=Sound'KF_EnemiesFinalSnd.Husk_Challenge' ChallengeSound(1)=Sound'KF_EnemiesFinalSnd.Husk_Challenge' ChallengeSound(2)=Sound'KF_EnemiesFinalSnd.Husk_Challenge' ChallengeSound(3)=Sound'KF_EnemiesFinalSnd.Husk_Challenge' }