//----------------------------------------------------------- // //----------------------------------------------------------- class ZombieCrawler_XMas extends ZombieCrawler; #exec OBJ LOAD FILE=KF_EnemiesFinalSnd_Xmas.uax static simulated function PreCacheMaterials(LevelInfo myLevel) {//should be derived and used. myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_XMAS_T.ReinDeer.ReinDeer_cmb'); myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_XMAS_T.ReinDeer_env_cmb'); myLevel.AddPrecacheMaterial(Texture'KF_Specimens_Trip_XMAS_T.ReinDeer'); } DefaultProperties { Mesh=SkeletalMesh'KF_Freaks_Trip_Xmas.RainDeer' Skins(0)=Combiner'KF_Specimens_Trip_XMAS_T.ReinDeer.ReinDeer_cmb' DetachedArmClass=class'SeveredArmCrawler_XMas' DetachedLegClass=class'SeveredLegCrawler_XMas' DetachedHeadClass=class'SeveredHeadCrawler_XMas' MoanVoice=Sound'KF_EnemiesFinalSnd_Xmas.Crawler_Talk' DeathSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Crawler_Death' JumpSound=Sound'KF_EnemiesFinalSnd_Xmas.Crawler_Jump' ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Crawler_Acquire' ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_Xmas.Crawler_Acquire' ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_Xmas.Crawler_Acquire' ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_Xmas.Crawler_Acquire' AmbientSound=Sound'KF_EnemiesFinalSnd_Xmas.Crawler_Idle' HitSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Crawler_Pain' MeleeAttackHitSound=sound'KF_EnemiesFinalSnd_Xmas.Crawler_HitPlayer' MenuName="Christmas Crawler" }