class ZombieClot_STANDARD extends ZombieClot; defaultproperties { DetachedArmClass="SeveredArmClot" DetachedLegClass="SeveredLegClot" DetachedHeadClass="SeveredHeadClot" Mesh=SkeletalMesh'KF_Freaks_Trip.CLOT_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.clot_cmb' AmbientSound=Sound'KF_BaseClot.Clot_Idle1Loop'//Sound'KFPlayerSound.Zombiesbreath'// MoanVoice=Sound'KF_EnemiesFinalSnd.Clot_Talk' JumpSound=Sound'KF_EnemiesFinalSnd.Clot_Jump' MeleeAttackHitSound=sound'KF_EnemiesFinalSnd.Clot_HitPlayer' HitSound(0)=Sound'KF_EnemiesFinalSnd.Clot_Pain' DeathSound(0)=Sound'KF_EnemiesFinalSnd.Clot_Death' ChallengeSound(0)=Sound'KF_EnemiesFinalSnd.Clot_Challenge' ChallengeSound(1)=Sound'KF_EnemiesFinalSnd.Clot_Challenge' ChallengeSound(2)=Sound'KF_EnemiesFinalSnd.Clot_Challenge' ChallengeSound(3)=Sound'KF_EnemiesFinalSnd.Clot_Challenge' }