// main menu hacks and co class stub_MainMenu extends KFMainMenu; // we set DLC boxes to none, so have to fix this function to prevent log spam event Opened(GUIComponent Sender) { super(GUIMultiComponent).Opened(Sender); } function InternalOnOpen() { if (bNoInitDelay) Timer(); else SetTimer(4.5, false); Controller.PerformRestore(); // removed old and unused cinematic code PlayerOwner().ClientSetInitialMusic(MenuSong,MTRAN_Segue); // NO EULA!! // Begin Syncing Subscribed Steam Workshop Files (if necessary) if (PlayerOwner() == none) { log("> KFMainMenu -> InternalOnOpen() -> PlayerOwner() WAS NONE!!! PLEASE CHECK ME!"); return; } PlayerOwner().SyncSteamWorkshop(); } // simulated function OpenFavServer() // { // Controller.ViewportOwner.Console.ConsoleCommand("OPEN KF-Intro?Game=unrealgame.cinematicgame"); // } defaultproperties{}