class a_CashTosser extends Actor; var KFPlayerController pc; function startTossCash(KFPlayerController inPc) { pc = inPc; setTimer(0.01, true); //0.01 } function stopTossCash() { setTimer(0.0, false); } function timer() { if (KFPawn(pc.pawn) != none) KFPawn(pc.pawn).tossCash(1); } simulated event destroyed() { pc = none; super.destroyed(); } defaultproperties { bHidden=True }