class ACTION_KillInstigator extends ScriptedAction; var() class DamageType; function bool InitActionFor(ScriptedController C) { C.GetInstigator().Died( None, DamageType, C.Instigator.Location ); return false; } function string GetActionString() { return ActionString@DamageType; } defaultproperties { DamageType=class'Engine.Crushed' ActionString="Damage instigator" }