class ACTION_Freeze extends LatentScriptedAction; function bool InitActionFor(ScriptedController C) { if ( C.Pawn != None ) { C.Pawn.bPhysicsAnimUpdate = false; C.Pawn.StopAnimating(); C.Pawn.SetPhysics(PHYS_None); } C.CurrentAction = self; return true; } defaultproperties { ActionString="Freeze" }