//============================================================================== // Created on: 07/10/03 // HUD Configuration Menu // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4Tab_HudSettings extends Settings_Tabs; var automated GUISectionBackground i_BG1, i_BG2; var automated GUIImage i_Scale, i_PreviewBG, i_Preview; var automated moSlider sl_Scale, sl_Opacity, sl_Red, sl_Green, sl_Blue; var automated moNumericEdit nu_MsgCount, nu_MsgScale, nu_MsgOffset; var automated moCheckBox ch_Visible, ch_Weapons, ch_Personal, ch_Score, ch_WeaponBar, // if _RO_ ch_DeathMsgs, ch_EnemyNames, ch_CustomColor; // else // ch_Portraits, ch_VCPortraits, ch_DeathMsgs, ch_EnemyNames, ch_CustomColor; // end if _RO_ var automated GUIComboBox co_CustomHUD; var automated GUIButton b_CustomHUD; // if _RO_ var() bool bVis, bWeapons, bPersonal, bScore, bNames, bCustomColor, bNoMsgs, bWeaponBar; // else // var() bool bVis, bWeapons, bPersonal, bScore, bPortraits, bVCPortraits, bNames, bCustomColor, bNoMsgs, bWeaponBar; // end if _RO_ var() int iCount, iScale, iOffset; var() float fScale, fOpacity; var() color cCustom; var() floatbox DefaultBGPos, DefaultHealthPos; var array Games; function InitComponent(GUIController MyController, GUIComponent MyOwner) { local int i; Super.InitComponent(MyController, MyOwner); class'CacheManager'.static.GetGameTypeList( Games ); for ( i = 0; i < Games.Length; i++ ) { if ( Games[i].HUDMenu != "" ) co_CustomHUD.AddItem( Games[i].GameName, , string(i) ); } if ( co_CustomHUD.ItemCount() == 0 ) { RemoveComponent(co_CustomHUD); RemoveComponent(b_CustomHUD); } i_BG1.ManageComponent(ch_Visible); i_BG1.ManageComponent(ch_EnemyNames); i_BG1.ManageComponent(ch_WeaponBar); i_BG1.ManageComponent(ch_Weapons); i_BG1.ManageComponent(ch_Personal); i_BG1.ManageComponent(ch_Score); // if _RO_ // else // i_BG1.ManageComponent(ch_Portraits); // i_BG1.ManageComponent(ch_VCPortraits); // end if _RO_ i_BG1.ManageComponent(ch_DeathMsgs); i_BG1.ManageComponent(nu_MsgCount); i_BG1.ManageComponent(nu_MsgScale); i_BG1.ManageComponent(nu_MsgOffset); sl_Opacity.MySlider.bDrawPercentSign = True; sl_Scale.MySlider.bDrawPercentSign = True; } function bool InternalOnClick(GUIComponent Sender) { local int i; if ( Sender == b_CustomHUD ) { i = int(co_CustomHUD.GetExtra()); Controller.OpenMenu(Games[i].HUDMenu,Games[i].ClassName); } return true; } function InternalOnLoadINI(GUIComponent Sender, string s) { local HUD H; H = PlayerOwner().myHUD; switch (Sender) { case ch_DeathMsgs: bNoMsgs = class'XGame.xDeathMessage'.default.bNoConsoleDeathMessages; ch_DeathMsgs.SetComponentValue(bNoMsgs,true); break; case ch_Visible: bVis = H.bHideHUD; ch_Visible.SetComponentValue(bVis,true); break; case ch_Weapons: bWeapons = H.bShowWeaponInfo; ch_Weapons.SetComponentValue(bWeapons,true); break; case ch_Personal: bPersonal = H.bShowPersonalInfo; ch_Personal.SetComponentValue(bPersonal,true); break; case ch_Score: bScore = H.bShowPoints; ch_Score.SetComponentValue(bScore,true); break; case ch_WeaponBar: bWeaponBar = H.bShowWeaponBar; ch_WeaponBar.SetComponentValue(bWeaponBar,true); break; // if _RO_ /* // end if _RO_ case ch_Portraits: bPortraits = H.bShowPortrait; ch_Portraits.SetComponentValue(bPortraits,true); break; // if _RO_ */ // end if _RO_ case ch_EnemyNames: bNames = !H.bNoEnemyNames; ch_EnemyNames.SetComponentValue(bNames,true); break; case nu_MsgCount: iCount = H.ConsoleMessageCount; nu_MsgCount.SetComponentValue(iCount,true); break; case nu_MsgScale: iScale = 8 - H.ConsoleFontSize; nu_MsgScale.SetComponentValue(iScale,true); break; case nu_MsgOffset: iOffset = H.MessageFontOffset+4; nu_MsgOffset.SetComponentValue(iOffset,true); break; case ch_CustomColor: bCustomColor = UsingCustomColor(); ch_CustomColor.SetComponentValue(bCustomColor,true); InitializeHUDColor(); break; // if _RO_ /* // end if _RO_ case ch_VCPortraits: bVCPortraits = H.bShowPortraitVC; ch_VCPortraits.SetComponentValue(bVCPortraits,true); break; // if _RO_ */ // end if _RO_ default: log(Name@"Unknown component calling LoadINI:"$ GUIMenuOption(Sender).Caption); GUIMenuOption(Sender).SetComponentValue(s,true); } } function InitializeHUDColor() { if (bCustomColor) cCustom = class'HudBase'.default.CustomHUDColor; else { cCustom = GetDefaultColor(); sl_Red.DisableMe(); sl_Blue.DisableMe(); sl_Green.DisableMe(); } fScale = PlayerOwner().myHUD.HudScale * 100; fOpacity = (PlayerOwner().myHUD.HudOpacity / 255) * 100; sl_Scale.SetValue(fScale); sl_Opacity.SetValue(fOpacity); sl_Red.SetValue(cCustom.R); sl_Blue.SetValue(cCustom.B); sl_Green.SetValue(cCustom.G); UpdatePreviewColor(); } function bool UsingCustomColor() { if ( PlayerOwner() != None && PlayerOwner().myHUD != None && HudBase(PlayerOwner().myHUD) != None ) return HudBase(PlayerOwner().myHUD).bUsingCustomHUDColor; return class'HudBase'.default.CustomHUDColor.R != 0 || class'HudBase'.default.CustomHUDColor.B != 0 || class'HudBase'.default.CustomHUDColor.G != 0 || class'HudBase'.default.CustomHUDColor.A != 0; } function color GetDefaultColor() { local int i; local PlayerController PC; PC = PlayerOwner(); if (PC.PlayerReplicationInfo == None || PC.PlayerReplicationInfo.Team == None) i = int(PC.GetUrlOption("Team")); else i = PC.PlayerReplicationInfo.Team.TeamIndex; if (HudBase(PC.myHUD) != None) return HudBase(PC.myHUD).GetTeamColor(i); return class'HudBase'.static.GetTeamColor(i); } function SaveSettings() { local PlayerController PC; local HUD H; local bool bSave; Super.SaveSettings(); PC = PlayerOwner(); H = PC.myHUD; if ( H.bHideHud != bVis ) { H.bHideHUD = bVis; bSave = True; } if ( H.bShowWeaponInfo != bWeapons ) { H.bShowWeaponInfo = bWeapons; bSave = True; } if ( H.bShowPersonalInfo != bPersonal ) { H.bShowPersonalInfo = bPersonal; bSave = True; } if ( H.bShowPoints != bScore ) { H.bShowPoints = bScore; bSave = True; } if ( H.bShowWeaponBar != bWeaponBar) { H.bShowWeaponBar = bWeaponBar; bSave = True; } // if _RO_ /* // end if _RO_ if ( H.bShowPortrait != bPortraits ) { H.bShowPortrait = bPortraits; bSave = True; } if ( H.bShowPortraitVC != bVCPortraits ) { H.bShowPortraitVC = bVCPortraits; bSave = True; } // if _RO_ */ // end if _RO_ if ( H.bNoEnemyNames == bNames ) { H.bNoEnemyNames = !bNames; bSave = True; } if ( H.ConsoleMessageCount != iCount ) { H.ConsoleMessageCount = iCount; bSave = True; } if ( H.ConsoleFontSize != Abs(iScale - 8) ) { H.ConsoleFontSize = Abs(iScale - 8); bSave = True; } if ( H.MessageFontOffset != iOffset - 4 ) { H.MessageFontOffset = iOffset - 4; bSave = True; } if ( H.HudScale != fScale / 100.0 ) { H.HudScale = fScale / 100.0; bSave = True; } if ( H.HudOpacity != (fOpacity / 100.0) * 255.0 ) { H.HudOpacity = (fOpacity / 100.0) * 255.0; bSave = True; } if ( HudBase(H) != None ) { if ( SaveCustomHUDColor() || bSave ) H.SaveConfig(); } else { if ( bSave ) H.SaveConfig(); SaveCustomHUDColor(); } if ( class'XGame.xDeathMessage'.default.bNoConsoleDeathMessages != bNoMsgs ) { class'XGame.xDeathMessage'.default.bNoConsoleDeathMessages = bNoMsgs; class'XGame.xDeathMessage'.static.StaticSaveConfig(); } } function ResetClicked() { local int i; Super.ResetClicked(); class'HUD'.static.ResetConfig("bHideHUD"); class'HUD'.static.ResetConfig("bShowWeaponInfo"); class'HUD'.static.ResetConfig("bShowPersonalInfo"); class'HUD'.static.ResetConfig("bShowPoints"); class'HUD'.static.ResetConfig("bShowWeaponBar"); class'HUD'.static.ResetConfig("bShowPortrait"); class'HUD'.static.ResetConfig("bShowPortraitVC"); class'HUD'.static.ResetConfig("bNoEnemyNames"); class'HUD'.static.ResetConfig("ConsoleMessageCount"); class'HUD'.static.ResetConfig("ConsoleFontSize"); class'HUD'.static.ResetConfig("MessageFontOffset"); class'HUD'.static.ResetConfig("HudScale"); class'HUD'.static.ResetConfig("HudOpacity"); class'HudBase'.static.ResetConfig("CustomHudColor"); class'XGame.xDeathMessage'.static.ResetConfig("bNoConsoleDeathMessages"); for (i = 0; i < Components.Length; i++) Components[i].LoadINI(); } function bool SaveCustomHUDColor() { local color Temp; local HudBase Base; Base = HudBase(PlayerOwner().myHUD); if ( Base != None ) { if ( bCustomColor ) { if ( Base.CustomHUDColor != cCustom ) { Base.CustomHUDColor = cCustom; Base.SetCustomHUDColor(); return true; } } else if ( Base.CustomHUDColor != Temp ) { Base.CustomHUDColor = Temp; Base.SetCustomHUDColor(); return true; } } else { if ( bCustomColor ) { if ( class'HudBase'.default.CustomHUDColor != cCustom ) { class'HudBase'.default.CustomHUDColor = cCustom; class'HudBase'.static.StaticSaveConfig(); return false; } } else if ( class'HudBase'.default.CustomHUDColor != Temp ) { class'HudBase'.default.CustomHUDColor = Temp; class'HudBase'.static.StaticSaveConfig(); return false; } } return false; } function InternalOnChange(GUIComponent Sender) { Super.InternalOnChange(Sender); switch (Sender) { case ch_Visible: bVis = ch_Visible.IsChecked(); break; case ch_Weapons: bWeapons = ch_Weapons.IsChecked(); break; case ch_Personal: bPersonal = ch_Personal.IsChecked(); break; case ch_Score: bScore = ch_Score.IsChecked(); break; case ch_WeaponBar: bWeaponBar = ch_WeaponBar.IsChecked(); break; case ch_DeathMsgs: bNoMsgs = ch_DeathMsgs.IsChecked(); break; // if _RO_ /* // end if _RO_ case ch_Portraits: bPortraits = ch_Portraits.IsChecked(); break; case ch_VCPortraits: bVCPortraits = ch_VCPortraits.IsChecked(); break; // if _RO_ */ // end if _RO_ case ch_EnemyNames: bNames = ch_EnemyNames.IsChecked(); break; case nu_MsgCount: iCount = nu_MsgCount.GetValue(); break; case nu_MsgScale: iScale = nu_MsgScale.GetValue(); break; case nu_MsgOffset: iOffset = nu_MsgOffset.GetValue(); break; case sl_Scale: fScale = sl_Scale.GetValue(); UpdatePreviewColor(); break; case sl_Opacity: fOpacity = sl_Opacity.GetValue(); UpdatePreviewColor(); break; case ch_CustomColor: bCustomColor = ch_CustomColor.IsChecked(); ChangeCustomStatus(); UpdatePreviewColor(); break; case sl_Red: cCustom.R = sl_Red.GetValue(); UpdatePreviewColor(); break; case sl_Blue: cCustom.B = sl_Blue.GetValue(); UpdatePreviewColor(); break; case sl_Green: cCustom.G = sl_Green.GetValue(); UpdatePreviewColor(); break; } } function ChangeCustomStatus() { if (bCustomColor) { sl_Red.EnableMe(); sl_Blue.EnableMe(); sl_Green.EnableMe(); cCustom.R = sl_Red.GetValue(); cCustom.G = sl_Green.GetValue(); cCustom.B = sl_Blue.GetValue(); } else { sl_Red.DisableMe(); sl_Blue.DisableMe(); sl_Green.DisableMe(); cCustom = GetDefaultColor(); } } function UpdatePreviewColor() { local float o, s; i_PreviewBG.ImageColor = cCustom; o = 255.0 * (fOpacity / 100.0); i_PreviewBG.ImageColor.A = o; i_Preview.ImageColor.A = o; s = fScale / 100.0; i_PreviewBG.WinWidth = DefaultBGPos.X2 * s; i_PreviewBG.WinHeight = DefaultBGPos.Y2 * s; i_Preview.WinWidth = DefaultHealthPos.X2 * s; i_Preview.WinHeight = DefaultHealthPos.Y2 * s; i_Scale.WinWidth = i_PreviewBG.WinWidth; i_Scale.WinHeight = i_PreviewBG.WinHeight; } defaultproperties { Begin Object class=GUISectionBackground Name=GameBK WinWidth=0.448633 WinHeight=0.901485 WinLeft=0.031797 WinTop=0.057604 RenderWeight=0.001 Caption="Options" End Object i_BG1=GameBK Begin Object class=GUISectionBackground Name=GameBK1 WinWidth=0.448633 WinHeight=0.901485 WinLeft=0.517578 WinTop=0.060208 Caption="Visuals" RenderWeight=0.001 End Object i_BG2=GameBK1 Begin Object class=moCheckBox Name=GameHudVisible WinWidth=0.196875 WinLeft=0.379297 WinTop=0.043906 Caption="Hide HUD" INIOption="@Internal" OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange Hint="Hide the HUD while playing" CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left bAutoSizeCaption=True TabOrder=0 End Object ch_Visible=GameHudVisible Begin Object class=moCheckBox Name=GameHudShowEnemyNames WinWidth=0.378125 WinLeft=0.050000 WinTop=0.848594 Caption="Show Enemy Names" Hint="Display enemies' names above their heads" CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange bAutoSizeCaption=True INIOption="@Internal" TabOrder=1 End Object ch_EnemyNames=GameHudShowEnemyNames Begin Object class=moCheckBox Name=GameHudShowWeaponBar WinWidth=0.378125 WinLeft=0.050000 WinTop=0.598593 Caption="Weapon Bar" Hint="Select whether the weapons bar should appear on the HUD" CaptionWidth=0.9 ComponentJustification=TXTA_Left OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange INIOption="@Internal" bAutoSizeCaption=True TabOrder=2 End Object ch_WeaponBar=GameHudShowWeaponBar Begin Object class=moCheckBox Name=GameHudShowWeaponInfo WinWidth=0.378125 WinLeft=0.050000 WinTop=0.181927 Caption="Show Weapon Info" Hint="Show current weapon ammunition status." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange bAutoSizeCaption=True INIOption="@Internal" TabOrder=3 End Object ch_Weapons=GameHudShowWeaponInfo Begin Object class=moCheckBox Name=GameHudShowPersonalInfo WinWidth=0.378125 WinLeft=0.050000 WinTop=0.317343 Caption="Show Personal Info" Hint="Display health and armor on the HUD." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange bAutoSizeCaption=True INIOption="@Internal" TabOrder=4 End Object ch_Personal=GameHudShowPersonalInfo Begin Object class=moCheckBox Name=GameHudShowScore WinWidth=0.378125 WinLeft=0.050000 WinTop=0.452760 Caption="Show Score" Hint="Check to show scores on the HUD" CaptionWidth=0.9 bSquare=true OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange bAutoSizeCaption=True INIOption="@Internal" ComponentJustification=TXTA_Left TabOrder=5 End Object ch_Score=GameHudShowScore // if _RO_ /* // end if _RO_ Begin Object class=moCheckBox Name=GameHudShowPortraits WinWidth=0.378125 WinLeft=0.050000 WinTop=0.723594 Caption="Show Portraits" Hint="Display player portraits when text messages are received" CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange INIOption="@Internal" bAutoSizeCaption=True TabOrder=6 End Object ch_Portraits=GameHudShowPortraits Begin Object Class=moCheckBox name=GameHUDShowVCPortraits WinWidth=0.378125 WinLeft=0.050000 WinTop=0.723594 Caption="Show VoIP Portraits" Hint="Display player portraits when voice chat messages are received" CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange INIOption="@Internal" bAutoSizeCaption=True TabOrder=7 End Object ch_VCPortraits=GameHUDShowVCPortraits // if _RO_ */ // end if _RO_ Begin Object class=moCheckBox Name=GameDeathMsgs WinWidth=0.403711 WinLeft=0.047460 WinTop=0.847553 Caption="No Console Death Messages" Hint="Turn off reporting of death messages in console" CaptionWidth=0.9 bSquare=True ComponentJustification=TXTA_Left OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange INIOption="@Internal" INIDefault="False" bAutoSizeCaption=True TabOrder=8 End Object ch_DeathMsgs=GameDeathMsgs Begin Object class=moNumericEdit Name=GameHudMessageCount WinWidth=0.381250 WinLeft=0.550781 WinTop=0.196875 Caption="Max. Chat Count" CaptionWidth=0.7 MinValue=0 MaxValue=8 ComponentJustification=TXTA_Left Hint="Number of lines of chat to display at once" OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange INIOption="@Internal" bAutoSizeCaption=True TabOrder=9 End Object nu_MsgCount=GameHudMessageCount Begin Object class=moNumericEdit Name=GameHudMessageScale WinWidth=0.381250 WinLeft=0.550781 WinTop=0.321874 Caption="Chat Font Size" CaptionWidth=0.7 MinValue=0 MaxValue=8 ComponentJustification=TXTA_Left Hint="Adjust the size of chat messages." OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange INIOption="@Internal" bAutoSizeCaption=True TabOrder=10 End Object nu_MsgScale=GameHudMessageScale Begin Object class=moNumericEdit Name=GameHudMessageOffset WinWidth=0.381250 WinLeft=0.550781 WinTop=0.436457 Caption="Message Font Offset" CaptionWidth=0.7 MinValue=0 MaxValue=4 ComponentJustification=TXTA_Left Hint="Adjust the size of game messages." OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange INIOption="@Internal" bAutoSizeCaption=True TabOrder=11 End Object nu_MsgOffset=GameHudMessageOffset Begin Object class=moSlider Name=GameHudScale WinWidth=0.373749 WinLeft=0.555313 WinTop=0.309670 MinValue=50 MaxValue=100 Caption="HUD Scaling" LabelColor=(R=255,G=255,B=255,A=255) LabelJustification=TXTA_Center ComponentJustification=TXTA_Left OnChange=InternalOnChange Hint="Adjust the size of the HUD" bAutoSizeCaption=True CaptionWidth=0.45 ComponentWidth=-1 TabOrder=12 End Object sl_Scale=GameHudScale Begin Object class=moSlider Name=GameHudOpacity WinWidth=0.373749 WinLeft=0.555313 WinTop=0.361753 MinValue=51 MaxValue=100 Caption="HUD Opacity" LabelColor=(R=255,G=255,B=255,A=255) LabelJustification=TXTA_Center ComponentJustification=TXTA_Left OnChange=InternalOnChange Hint="Adjust the transparency of the HUD" bAutoSizeCaption=True TabOrder=13 CaptionWidth=0.45 ComponentWidth=-1 End Object sl_Opacity=GameHudOpacity Begin Object class=moCheckBox Name=CustomHUDColor WinWidth=0.373749 WinLeft=0.555313 WinTop=0.481406 Caption="Custom HUD Color" INIOption="@Internal" OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange Hint="Use configured HUD color instead of team colors" CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left bAutoSizeCaption=True TabOrder=14 End Object ch_CustomColor=CustomHUDColor Begin Object class=moSlider Name=HudColorR WinWidth=0.272187 WinLeft=0.610000 WinTop=0.572917 MinValue=0 MaxValue=255 Caption="Red:" LabelJustification=TXTA_Left ComponentJustification=TXTA_Right CaptionWidth=0.35 ComponentWidth=-1 LabelColor=(R=255,G=0,B=0,A=255) Hint="Adjust the amount of red in the HUD." OnChange=InternalOnChange bIntSlider=true bAutoSizeCaption=True TabOrder=15 End Object sl_Red=HudColorR Begin Object class=moSlider Name=HudColorB WinWidth=0.272187 WinLeft=0.610000 WinTop=0.752500 MinValue=0 MaxValue=255 Caption="Blue:" LabelColor=(R=0,G=0,B=255,A=255) LabelJustification=TXTA_Left ComponentJustification=TXTA_Right CaptionWidth=0.35 ComponentWidth=-1 OnChange=InternalOnChange Hint="Adjust the amount of blue in the HUD." bIntSlider=true bAutoSizeCaption=True TabOrder=16 End Object sl_Blue=HudColorB Begin Object class=moSlider Name=HudColorG WinWidth=0.272187 WinLeft=0.610000 WinTop=0.660417 MinValue=0 MaxValue=255 LabelJustification=TXTA_Left ComponentJustification=TXTA_Right CaptionWidth=0.35 ComponentWidth=-1 LabelColor=(R=0,G=255,B=0,A=255) Caption="Green:" Hint="Adjust the amount of green in the HUD." OnChange=InternalOnChange bIntSlider=true bAutoSizeCaption=True TabOrder=17 End Object sl_Green=HudColorG Begin Object Class=GUIComboBox Name=CustomHUDSelect Hint="To configure settings specific to a particular gametype, select the gametype from the list, then click the button to open the menu." WinWidth=0.227863 WinHeight=0.030000 WinLeft=0.553579 WinTop=0.878722 TabOrder=18 bReadOnly=True End Object co_CustomHUD=CustomHUDSelect Begin Object Class=GUIButton Name=CustomHUDButton Caption="Configure" Hint="Opens the custom HUD configuration menu for the specified gametype." WinWidth=0.138577 WinHeight=0.050000 WinLeft=0.792737 WinTop=0.869032 TabOrder=19 OnClick=InternalOnClick End Object b_CustomHUD=CustomHUDButton DefaultBGPos=(X1=0.749335,X2=0.163437,Y1=0.167488,Y2=0.121797) DefaultHealthPos=(X1=0.748164,X2=0.063241,Y1=0.169572,Y2=0.099531) Begin Object Class=GUIImage Name=PreviewBK Image=Texture'InterfaceArt_tex.Menu.changeme_texture' //Material'2K4Menus.NewControls.NewTabBK' WinWidth=0.163437 WinHeight=0.121797 WinLeft=0.749335 WinTop=0.211713 ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Alpha ImageColor=(R=255,G=255,B=255,A=255) ImageAlign=IMGA_Center RenderWeight=1.001 End Object i_Scale=PreviewBK; Begin Object Class=GUIImage Name=PreviewBackground //Image=Material'HUDContent.Generic.HUD' WinWidth=0.163437 WinHeight=0.121797 WinLeft=0.749335 WinTop=0.211713 X1=0 Y1=110 X2=166 Y2=163 ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Alpha ImageColor=(R=255,G=255,B=255,A=255) ImageAlign=IMGA_Center RenderWeight=1.002 End Object i_PreviewBG=PreviewBackground Begin Object Class=GUIImage Name=Preview //Image=Material'HUDContent.Generic.HUD' WinWidth=0.063241 WinHeight=0.099531 WinLeft=0.749828 WinTop=0.211559 X1=74 Y1=165 X2=123 Y2=216 ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Alpha ImageColor=(R=255,G=255,B=255,A=255) RenderWeight=1.003 ImageAlign=IMGA_Center End Object i_Preview=Preview WinTop=0.15 WinLeft=0 WinWidth=1 WinHeight=0.74 bAcceptsInput=false PanelCaption="HUD" }