class Pickup_TransmitterSwitch extends Pickup_TransmitterPart; #exec OBJ LOAD FILE=FrightYard2_T.utx defaultproperties { InventoryType = class 'Inv_TransmitterSwitch' StaticMesh = StaticMesh 'FrightYard2_SM.FY_Transmitter_Collapsed' CarriedMaterial = Texture 'FrightYard_T.Transmitter_Icon_64' GroundMaterial = Colormodifier 'FrightYard_T.RemotePickupGroundIco_cm' }