//============================================================================= // WaveTexture: Simple phongish water surface. // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class WaveTexture extends WaterTexture native noexport; var(WaterPaint) byte BumpMapLight; var(WaterPaint) byte BumpMapAngle; var(WaterPaint) byte PhongRange; var(WaterPaint) byte PhongSize; defaultproperties { }