//============================================================================= // FractalTexture: Base class of FireEngine fractal textures. // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class FractalTexture extends Texture native noexport abstract; // Transient editing parameters. var transient int UMask; var transient int VMask; var transient int LightOutput; var transient int SoundOutput; var transient int GlobalPhase; var transient byte DrawPhase; var transient byte AuxPhase; defaultproperties { }