class TerrainMaterial extends RenderedMaterial native noteditinlinenew; cpptext { virtual UMaterial* CheckFallback(); virtual UBOOL HasFallback(); } struct native TerrainMaterialLayer { var material Texture; var bitmapmaterial AlphaWeight; var matrix TextureMatrix; }; var const array Layers; var const byte RenderMethod; var const bool FirstPass; defaultproperties { // MT_TerrainMaterial MaterialType=256 }