//============================================================================= // RoadPathNode // Useful for vehicles, particularly on terrain //============================================================================= #exec Texture Import File=Textures\Road.tga Name=S_RoadPath Mips=Off MASKED=1 class RoadPathNode extends PathNode native; var() float MaxRoadDist; cpptext { INT ProscribedPathTo(ANavigationPoint *Nav); UBOOL ReviewPath(APawn* Scout); } defaultproperties { Texture=S_RoadPath SoundVolume=128 DrawScale=+0.4 bVehicleDestination=true MaxRoadDist=+10000.0 }