class Modifier extends Material native editinlinenew hidecategories(Material) abstract; var() editinlineuse Material Material; function Reset() { if( Material != None ) Material.Reset(); if( FallbackMaterial != None ) FallbackMaterial.Reset(); } function Trigger( Actor Other, Actor EventInstigator ) { if( Material != None ) Material.Trigger( Other, EventInstigator ); if( FallbackMaterial != None ) FallbackMaterial.Trigger( Other, EventInstigator ); } defaultproperties { // MT_Modifier MaterialType=1 }