//============================================================================= // Keypoint, the base class of invisible actors which mark things. //============================================================================= class Keypoint extends Actor abstract placeable native; // Sprite. #exec Texture Import File=Textures\Keypoint.pcx Name=S_Keypoint Mips=Off MASKED=1 defaultproperties { RemoteRole=ROLE_None bStatic=True bHidden=True SoundVolume=0 CollisionRadius=+00010.000000 CollisionHeight=+00010.000000 Texture=S_Keypoint }