#exec Texture Import File=Textures\S_FluidSurfOsc.pcx Name=S_FluidSurfOsc Mips=Off MASKED=1 //============================================================================= // FluidSurfaceOscillator. //============================================================================= class FluidSurfaceOscillator extends Actor native placeable; cpptext { void UpdateOscillation( FLOAT DeltaTime ); virtual void PostEditChange(); virtual void Destroy(); } // FluidSurface to oscillate var() edfindable FluidSurfaceInfo FluidInfo; var() float Frequency; var() byte Phase; var() float Strength; var() float Radius; var transient const float OscTime; defaultproperties { Texture=S_FluidSurfOsc bHidden=true Frequency=1 Phase=0 Strength=10 Radius=0 }