//============================================================================= // Effects, the base class of all gratuitous special effects. // //============================================================================= class Effects extends Actor; defaultproperties { DrawType=DT_Sprite Physics=PHYS_None bUnlit=True bNetTemporary=true bGameRelevant=true CollisionRadius=+0.00000 CollisionHeight=+0.00000 RemoteRole=ROLE_None bNetInitialRotation=true }