//============================================================================= // AvoidMarker. // Creatures will tend to back away when near this spot //============================================================================= class AvoidMarker extends Triggers native notPlaceable; var byte TeamNum; function Touch( actor Other ) { if ( (Pawn(Other) != None)&& RelevantTo(Pawn(Other)) ) Pawn(Other).Controller.FearThisSpot(self); } function bool RelevantTo(Pawn P) { return ( (AIController(P.Controller) != None) && ((P.Controller.PlayerReplicationInfo == None) || (P.Controller.PlayerReplicationInfo.Team == None) || (P.Controller.PlayerReplicationInfo.Team.TeamIndex != TeamNum)) ); } function StartleBots() { local Pawn P; ForEach CollidingActors(class'Pawn', P, CollisionRadius) if ( RelevantTo(P) ) AIController(P.Controller).Startle(self); } defaultproperties { TeamNum=255 bStatic=false CollisionRadius=+100.000 RemoteRole=ROLE_None }