class UState extends UStruct; var int ProbeMask[2]; var int IgnoreMask[2]; var int StateFlags; var byte LabelTableOffset[2]; var UField VfHash[256]; final function SetLabelTableOffset(int Value) { class 'TWord'.static.SetValue(Value, LabelTableOffset[0], LabelTableOffset[1]); } final function int GetLabelTableOffset() { return class 'TWord'.static.GetValue(LabelTableOffset[0], LabelTableOffset[1]); } static final function UState CastState(Object Other) { return Other; }