class APRageList extends Info; var string MSG_Rage[6]; function Rage(PlayerController pc, UltraAdmin Admin, string strVictim) { local KFMonster M; local string msg; local bool bAll, bPAT, bFP, bSC, bGore, bSiren; switch(strVictim) { case "all": bAll = true; msg = MSG_Rage[0]; break; case "f": case "fp": case "fleshpound": bFP = true; msg = MSG_Rage[1]; break; case "s": case "sc": case "scrake": bSC = true; msg = MSG_Rage[2]; break; case "p": case "b": case "pat": case "boss": case "patriarch": bPAT = true; msg = MSG_Rage[3]; break; case "g": case "gore": case "gorefast": bGore = true; msg = MSG_Rage[4]; break; case "siren": bSiren = true; msg = MSG_Rage[5]; break; default: class'Helper'.static.TellAbout(pc,Admin,"MsgRage"); return; } foreach DynamicActors(class'KFMonster', M) { if(M == none) continue; if(ClassIsChildOf(M.class, class'KFMod.ZombieScrakeBase') && (bAll || bSC)) M.gotoState('RunningState'); if(ClassIsChildOf(M.class, class'KFMod.ZombieFleshPoundBase') && (bAll || bFP)) M.gotoState('RageCharging'); if(ClassIsChildOf(M.class, class'KFMod.ZombieBossBase') && (bAll || bPAT)) M.gotoState('Charging'); if(ClassIsChildOf(M.class, class'KFMod.ZombieGoreFastBase') && (bAll || bGore)) M.gotoState('RunningState'); if(ClassIsChildOf(M.class, class'KFMod.ZombieSirenBase') && (bAll || bSiren)) M.SetAnimAction('Siren_Scream');; } Admin.SendMessage(pc,msg); } defaultproperties { MSG_Rage[0]="%wYou raged all %rniggas %win the hood." MSG_Rage[1]="%wYou raged all %rFleshpounds%w." MSG_Rage[2]="%wYou raged all %rScrakes%w." MSG_Rage[3]="%wYou raged all %rPatriarchs%w." MSG_Rage[4]="%wYou raged all %rGorefasts%w." MSG_Rage[5]="%wYou raged all %rSirens%w." }