/** * Author: dkanus * Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore * License: GPL * Copyright 2021-2023 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class VotingPermissions extends AcediaConfig perobjectconfig config(AcediaCommands); /// Determines the duration of the voting period, specified in seconds. /// Zero or negative values mean unlimited voting period. var public config float votingTime; /// Determines whether spectators are allowed to vote. var public config bool allowSpectatorVoting; /// Determines how draw will be interpreted. /// `true` means draw counts as a vote's success, `false` means draw counts as a vote's failure. var public config bool drawEqualsSuccess; /// Specifies which group(s) of players are allowed to see who makes what vote. var public config array allowedToVoteGroup; /// Specifies which group(s) of players are allowed to see who makes what vote. var public config array allowedToSeeVotesGroup; /// Specifies which group(s) of players are allowed to forcibly end voting. var public config array allowedToForceGroup; protected function HashTable ToData() { local int i; local HashTable data; local ArrayList arrayOfTexts; data = __().collections.EmptyHashTable(); data.SetFloat(P("votingTime"), votingTime); data.SetBool(P("allowSpectatorVoting"), allowSpectatorVoting); data.SetBool(P("drawEqualsSuccess"), drawEqualsSuccess); arrayOfTexts = _.collections.EmptyArrayList(); for (i = 0; i < allowedToVoteGroup.length; i += 1) { arrayOfTexts.AddString(allowedToVoteGroup[i]); } data.SetItem(P("allowedToVoteGroup"), arrayOfTexts); _.memory.Free(arrayOfTexts); arrayOfTexts = _.collections.EmptyArrayList(); for (i = 0; i < allowedToSeeVotesGroup.length; i += 1) { arrayOfTexts.AddString(allowedToSeeVotesGroup[i]); } data.SetItem(P("allowedToSeeVotesGroup"), arrayOfTexts); _.memory.Free(arrayOfTexts); arrayOfTexts = _.collections.EmptyArrayList(); for (i = 0; i < allowedToForceGroup.length; i += 1) { arrayOfTexts.AddString(allowedToForceGroup[i]); } data.SetItem(P("allowedToForceGroup"), arrayOfTexts); _.memory.Free(arrayOfTexts); return data; } protected function FromData(HashTable source) { local int i; local ArrayList arrayOfTexts; if (source == none) { return; } votingTime = source.GetFloat(P("votingTime"), 30.0); allowSpectatorVoting = source.GetBool(P("allowSpectatorVoting"), false); drawEqualsSuccess = source.GetBool(P("drawEqualsSuccess"), false); allowedToVoteGroup.length = 0; arrayOfTexts = source.GetArrayList(P("allowedToVoteGroup")); for (i = 0; i < arrayOfTexts.GetLength(); i += 1) { allowedToVoteGroup[allowedToVoteGroup.length] = arrayOfTexts.GetString(i); } allowedToSeeVotesGroup.length = 0; arrayOfTexts = source.GetArrayList(P("allowedToSeeVotesGroup")); for (i = 0; i < arrayOfTexts.GetLength(); i += 1) { allowedToSeeVotesGroup[allowedToSeeVotesGroup.length] = arrayOfTexts.GetString(i); } _.memory.Free(arrayOfTexts); allowedToForceGroup.length = 0; arrayOfTexts = source.GetArrayList(P("allowedToForceGroup")); for (i = 0; i < arrayOfTexts.GetLength(); i += 1) { allowedToForceGroup[allowedToForceGroup.length] = arrayOfTexts.GetString(i); } _.memory.Free(arrayOfTexts); } protected function DefaultIt() { votingTime = 30.0; drawEqualsSuccess = false; allowSpectatorVoting = false; allowedToVoteGroup.length = 0; allowedToSeeVotesGroup.length = 0; allowedToForceGroup.length = 0; allowedToVoteGroup[0] = "all"; allowedToSeeVotesGroup[0] = "all"; allowedToForceGroup[0] = "admin"; allowedToForceGroup[1] = "moderator"; } defaultproperties { configName = "AcediaCommands" supportsDataConversion = true votingTime = 30.0 drawEqualsSuccess = false allowSpectatorVoting = false allowedToVoteGroup(0) = "all" allowedToSeeVotesGroup(0) = "all" allowedToForceGroup(0) = "admin" allowedToForceGroup(1) = "moderator" }