/**
* Author: dkanus
* Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore
* License: GPL
* Copyright 2021-2023 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see .
*/
class VotingPermissions extends AcediaConfig
perobjectconfig
config(AcediaCommands);
/// Determines the duration of the voting period, specified in seconds.
/// Zero or negative values mean unlimited voting period.
var public config float votingTime;
/// Determines whether spectators are allowed to vote.
var public config bool allowSpectatorVoting;
/// Determines how draw will be interpreted.
/// `true` means draw counts as a vote's success, `false` means draw counts as a vote's failure.
var public config bool drawEqualsSuccess;
/// Specifies which group(s) of players are allowed to see who makes what vote.
var public config array allowedToVoteGroup;
/// Specifies which group(s) of players are allowed to see who makes what vote.
var public config array allowedToSeeVotesGroup;
/// Specifies which group(s) of players are allowed to forcibly end voting.
var public config array allowedToForceGroup;
protected function HashTable ToData() {
local int i;
local HashTable data;
local ArrayList arrayOfTexts;
data = __().collections.EmptyHashTable();
data.SetFloat(P("votingTime"), votingTime);
data.SetBool(P("allowSpectatorVoting"), allowSpectatorVoting);
data.SetBool(P("drawEqualsSuccess"), drawEqualsSuccess);
arrayOfTexts = _.collections.EmptyArrayList();
for (i = 0; i < allowedToVoteGroup.length; i += 1) {
arrayOfTexts.AddString(allowedToVoteGroup[i]);
}
data.SetItem(P("allowedToVoteGroup"), arrayOfTexts);
_.memory.Free(arrayOfTexts);
arrayOfTexts = _.collections.EmptyArrayList();
for (i = 0; i < allowedToSeeVotesGroup.length; i += 1) {
arrayOfTexts.AddString(allowedToSeeVotesGroup[i]);
}
data.SetItem(P("allowedToSeeVotesGroup"), arrayOfTexts);
_.memory.Free(arrayOfTexts);
arrayOfTexts = _.collections.EmptyArrayList();
for (i = 0; i < allowedToForceGroup.length; i += 1) {
arrayOfTexts.AddString(allowedToForceGroup[i]);
}
data.SetItem(P("allowedToForceGroup"), arrayOfTexts);
_.memory.Free(arrayOfTexts);
return data;
}
protected function FromData(HashTable source) {
local int i;
local ArrayList arrayOfTexts;
if (source == none) {
return;
}
votingTime = source.GetFloat(P("votingTime"), 30.0);
allowSpectatorVoting = source.GetBool(P("allowSpectatorVoting"), false);
drawEqualsSuccess = source.GetBool(P("drawEqualsSuccess"), false);
allowedToVoteGroup.length = 0;
arrayOfTexts = source.GetArrayList(P("allowedToVoteGroup"));
for (i = 0; i < arrayOfTexts.GetLength(); i += 1) {
allowedToVoteGroup[allowedToVoteGroup.length] = arrayOfTexts.GetString(i);
}
allowedToSeeVotesGroup.length = 0;
arrayOfTexts = source.GetArrayList(P("allowedToSeeVotesGroup"));
for (i = 0; i < arrayOfTexts.GetLength(); i += 1) {
allowedToSeeVotesGroup[allowedToSeeVotesGroup.length] = arrayOfTexts.GetString(i);
}
_.memory.Free(arrayOfTexts);
allowedToForceGroup.length = 0;
arrayOfTexts = source.GetArrayList(P("allowedToForceGroup"));
for (i = 0; i < arrayOfTexts.GetLength(); i += 1) {
allowedToForceGroup[allowedToForceGroup.length] = arrayOfTexts.GetString(i);
}
_.memory.Free(arrayOfTexts);
}
protected function DefaultIt() {
votingTime = 30.0;
drawEqualsSuccess = false;
allowSpectatorVoting = false;
allowedToVoteGroup.length = 0;
allowedToSeeVotesGroup.length = 0;
allowedToForceGroup.length = 0;
allowedToVoteGroup[0] = "all";
allowedToSeeVotesGroup[0] = "all";
allowedToForceGroup[0] = "admin";
allowedToForceGroup[1] = "moderator";
}
defaultproperties {
configName = "AcediaCommands"
supportsDataConversion = true
votingTime = 30.0
drawEqualsSuccess = false
allowSpectatorVoting = false
allowedToVoteGroup(0) = "all"
allowedToSeeVotesGroup(0) = "all"
allowedToForceGroup(0) = "admin"
allowedToForceGroup(1) = "moderator"
}