/** * Author: dkanus * Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore * License: GPL * Copyright 2022-2024 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class EPawn extends EPlaceable abstract; //! Interface for a *Pawn* - base class for any entity that can be controlled by //! player or AI. //! This interface provides access to typical pawn components like health. /// Returns a player that controls caller pawn. /// /// Returns `none` if and only if caller pawn is not controlled by a player. public function EPlayer GetPlayer(); /// Returns the current health of the caller pawn, assuming the entity includes /// a health component. /// /// If the referred entity lacks a health component, the method returns `0`. public function int GetHealth() { return 0; } /// Returns the maximum amount of health the caller pawn can have, assuming /// the entity includes a health component. /// /// If the referred entity lacks a health component, the method returns `0`. public function int GetMaxHealth(); /// Triggers a self-destruct event for the caller [`EPawn`], causing it to /// deplete its health and transition to a dead state, with specific behaviors /// depending on the implementation. public function Suicide(); defaultproperties { }