/**
* Object that is meant to describe a squad of zeds for Killing Floor spawning
* system. Zeds can be either added individually or through native squad
* definitions "3A1B2D1G1H".
* Copyright 2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see .
*/
class ASquad extends AcediaObject;
struct ZedCountPair
{
var Text template;
var int count;
};
/**
* Resets caller squad, removing all zeds inside.
*/
public function Reset();
/**
* Changes amount of zeds with given template inside the caller squad.
*
* @param template Template for which to change stored count.
* @param delta By how much to change zed count in squad. Negative
* values are allowed.
*/
public function ChangeCount(BaseText template, int delta);
/**
* Changes amount of zeds with given template inside the caller squad.
*
* @param template Template for which to change stored count.
* @param delta By how much to change zed count in squad. Negative
* values are allowed.
*/
public final function ChangeCount_S(string template, int delta)
{
local MutableText wrapper;
wrapper = _.text.FromStringM(template);
ChangeCount(wrapper, delta);
wrapper.FreeSelf();
}
/**
* Adds zeds into the squad from the text definition format.
*
* For example "3clot5crawer1fp" will add 3 clots, 5 crawlers and 1 fleshpound
* into the squad (names are resolved via entity aliases).
* Counts inside a definition cannot be negative.
*
* @param definition Text definition of the addition to squad.
*/
public function AddFromDefinition(BaseText definition);
/**
* Adds zeds into the squad from the text definition format.
*
* For example "3clot5crawer1fp" will add 3 clots, 5 crawlers and 1 fleshpound
* into the squad (names are resolved via entity aliases).
* Counts inside a definition cannot be negative.
*
* @param definition Text definition of the addition to squad.
*/
public final function AddFromDefinition_S(string definition)
{
local MutableText wrapper;
wrapper = _.text.FromStringM(definition);
AddFromDefinition(wrapper);
wrapper.FreeSelf();
}
/**
* Returns list of zeds inside caller squad as an array of zed template and
* the count of that zed in a squad.
*
* @return Array of pairs of template and corresponding zed count inside
* a squad. Guaranteed that there cannot be two array elements with
* the same template.
*/
public function array GetZedList();
/**
* Returns amount of zeds of the given template inside the caller squad.
*
* @return Current amount of zeds of the given template inside the caller
* squad.
*/
public function int GetZedCount(BaseText template);
/**
* Returns current total zed count inside a squad.
*
* @return Current total zed count inside a caller squad.
*/
public function int GetTotalZedCount();
defaultproperties
{
}