//============================================================================== // Created on: 01/02/2004 // Configures match rules for match setup // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class MatchSetupRules extends MatchSetupPanelBase; var automated RemotePlayInfoPanel p_Rules; function InitPanel() { Super.InitPanel(); Group = class'VotingReplicationInfo'.default.OptionID; } function bool HandleResponse(string Type, string Info, string Data) { local array Parts; local string str1, str2; if ( Type ~= Group ) { log("RULES HandleResponse Info '"$Info$"' Data '"$Data$"'",'MapVoteDebug'); if ( Info == class'VotingReplicationInfo'.default.AddID ) { Split(Data, Chr(27),Parts); Parts.Length = 3; p_Rules.ReceivedRule( Parts[0], Parts[1], Parts[2] ); p_Rules.bUpdate = True; } if ( Info == class'VotingReplicationInfo'.default.UpdateID && Divide(Data, Chr(27), str1, str2) ) ReceiveValue( str1, str2 ); return true; } return false; } function ReceiveValue( string SettingName, string NewValue ) { p_Rules.ReceivedValue( SettingName, NewValue ); } function SendValue( string SettingName, string NewValue ) { SendCommand( Group $ ":" $ SettingName $ ";" $ NewValue ); } function LoggedIn() { Super.LoggedIn(); p_Rules.ClearRules(); p_Rules.bRefresh = true; } function ReceiveComplete() { p_Rules.bUpdate = true; p_Rules.Refresh(); } DefaultProperties { PanelCaption="Rules" Begin Object Class=RemotePlayInfoPanel Name=PIPanel SettingChanged=SendValue WinWidth=1.0 WinHeight=1.0 WinLeft=0.0 WinTop=0.0 End Object p_Rules=PIPanel }