//============================================================================== // Example of custom crosshair package. Loads default crosshairs into game. // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class DefaultCrosshairs extends CrosshairPack notplaceable; DefaultProperties { // if _RO_ Crosshair(0)=(FriendlyName="Cross",CrosshairTexture=Texture'InterfaceArt_tex.Cursors.Crosshair_Cross2') // else // Crosshair(0)=(FriendlyName="Cross (1)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Cross1') // Crosshair(1)=(FriendlyName="Cross (2)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Cross2') // Crosshair(2)=(FriendlyName="Cross (3)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Cross3') // Crosshair(3)=(FriendlyName="Cross (4)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Cross4') // Crosshair(4)=(FriendlyName="Cross (5)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Cross5') // Crosshair(5)=(FriendlyName="Dot",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Dot') // Crosshair(6)=(FriendlyName="Pointer",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Pointer') // Crosshair(7)=(FriendlyName="Triad (1)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Triad1') // Crosshair(8)=(FriendlyName="Triad (2)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Triad2') // Crosshair(9)=(FriendlyName="Triad (3)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Triad3') // Crosshair(10)=(FriendlyName="Bracket (1)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Bracket1') // Crosshair(11)=(FriendlyName="Bracket (2)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Bracket2') // Crosshair(12)=(FriendlyName="Circle (1)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Circle1') // Crosshair(13)=(FriendlyName="Circle (2)",CrosshairTexture=Texture'Crosshairs.Hud.Crosshair_Circle2') // end if _RO_ }